(Mobile ebook) Quests: Design, Theory, and History in Games and Narratives
☆ Jeff Howard ☆
| #378614 in Books | A K Peters/CRC Press | 2008-01-26 | Original language:English | PDF # 1 | 9.10 x.50 x7.50l,.94 | File Name: 1568813473 | 230 pages |
||9 of 10 people found the following review helpful.| Nice ballance betwen theory and practice|By L. oliveira|(First of all, English is not my language... so I will try to write this review the best I can.. sorry for mispellings) I bought this book for my master degree studies and I was surprised with the theoretical analisis mixed with practice... the author get a nice mix of both and made a great analisis of quest's history an|||Certain scholars like Jeff Howard ... and Matt Barton ... have written rich, analytical, and well-annotated books on the subject, and I will use both in my course.|―Michael Abbott, Brainy Gamer, April 2008 |It's an unusual book, but an illuminating on
This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora Toolset.
Howard has created a Syllabus, designed for a college-level course, that instructors can use an...
[PDF.sk88] Quests: Design, Theory, and History in Games and Narratives Rating: 3.85 (489 Votes)
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You can specify the type of files you want, for your device.Quests: Design, Theory, and History in Games and Narratives | Jeff Howard. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.